StealthBeast

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StealthBeast

Age/Gender: 19, Male
Location: norristown PA
Job: Sofemore

I've vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition! The verdict is a vendetta held as a votive and such shall one day vindicate the vigilant and the virtuous.

Newgrounds Stats

Sign-Up Date:
2/2/04

Level: 10
Aura: Evil

Rank: Police Officer
Blams: 557
Saves: 206
Rank #: 10,139

Whistle Status: Bronze

Exp. Points: 930 / 1,110
Exp. Rank #: 39,735
Voting Pow.: 5.19 votes

BBS Posts: 1,726 (0.8 per day)
Flash Reviews: 149
Music Reviews: 2
Trophies: 3
Stickers: 0

Latest Flash Reviews

149 Reviews | 25 w/ Responses

Score: 9
Text 4 Dead

"AWESOME concept! Please elaborate!"

submission: Text 4 Dead
date: December 22, 2009

Can't give you a 10/10, as it's too short, but you got a cool concept going on here. I really enjoyed it. Hope you do this again on a larger scale, with more options and levels!

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Score: 8
Ultimate Gun Tutorial

"More of a gun lesson than an art lesson."

date: December 1, 2009

Being a massive gun enthusiast myself, I followed along the gun history and gun explanations just fine, but I can certainly understand how gun-uninformed people could get bored/confused by this... particularly bored. Considering this flash is trying to appeal to artists, and artists are not exactly notorious gun collectors, the flash loses its focus a LOT.

We don't need a history recap on the first chinese uses of gun powder for you to explain how to trace a gun... and thinking about it now, you went into VERY LITTLE detail on how to properly trace guns to make them look good like you do. For example, making radial fills work for realistic effects, how to make the muzzle flash look blurred, how many frames the muzzle flashes should remain, how to set the weapons up as independant symbols, or in segregated layer folders so that you don't end up with hundreds of layers everywhere...

Your guide basically went "Here's my work, here's the history of guns, here's how guns work, these are the different types of guns, here's a gallery of my guns, bye". There's nothing "Ultimate" about that.

December 8, 2009

Author's Response:

Wow, I'm impressed by the amount of effort you put into this review. Rare to find such constructive critism nowadays. But, I won't be responding in such an elaborate manner, because, really, all there is to say to it is essentially: You're right.

Come to think of it, the tutorial really isn't that helpful and in fact, more of a disguised showoff. I really should have elaborated on different drawing and animation techniques. I actually have later made another tutorial which went in detail about tracing high detailed guns.
But, in retrospect, I'm not even too fond of that anymore, and, as I said, it is limited to this very section.

However, I won't attempt to do better, because nowadays, I have other things on my mind. Also, while certainly not "ultimate", I've called this Gun Tutorial Ultimate. And honest, it would feel really weird calling it "The really more Ultimate Gun Tutorial, serious now!", wouldn't it?
So, I'll keep it with this tutorial, if anyone wants to make a tutorial that's more "ultimate" than mine, I'll be happy to see it myself.

Well, that's it.

~ scrimpy

/tl;dr: yes.

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Score: 10
Chaos Chamber

"New life to an old genre."

submission: Chaos Chamber
date: December 1, 2009

This game introduces a number of new concepts at once, relying less on complicated thought, and more on a constant stream of fast reaction on the players part.

The disorienting nature of the game is uber! I liked it. It breathed some new life into the old genre of block games, and it didn't feel like a crapshoot.

One complaint however... The upside down modes, and the colors modes are all fine and dandy... but I think the black-and-white mode is just unfair. I went from 1 locked down row to all of them locked down except 4 because of that, and once it went away I cleared my screen easily. WAY too much of a difficulty spike there, I was basically just sitting there clicking bombs and lasers waiting for it the color to come back so I can rock and roll..

I give you a 10/10 though, and a 5/5, because I want to see more of this. Maybe you could apply these gameplay elements to other classics.

December 1, 2009

Author's Response:

I agree the black and white needs rebalancing for sure, especially on the first 2 level-7 and level-14. The disorienting aspect was going to be a lot heavier but the engine just cant use any more processing without going overboard.

Thanks for the good review! :D

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Latest Audio Reviews

2 Reviews | 1 w/ Response

Score: 9
Evil-Dog - Golem War : March

"I've never reviewed an audio file"

date: April 14, 2006

but this caught my attention to such extreme extents on http://www.newgrounds.com/portal/view/194766 that game. It completley made the game superior, and I definatley plan on using this on my animation I am currently working on.

I didn't technically give you straight tens because it would be rude to give you straight tens when I don't know the first thing about audio

sounds amazing on 5.1 ss too XD

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Score: 8
The Wandering

"Well"

submission: The Wandering
date: January 14, 2005

Im not a music-type of person. i have no musical incline besides my piano.

Originality gets an 8 cause i've never heard of something like this.

clarity is 8 cause it sounds like it can be used in a real RPG almost.

the effort I gave a 10 because im not sure how hard it is to make something like this, nor do i know how to make something like this period.

U caught my attention when I saw u had my movie as your favorite lol

Author's Response:

The music itself is not that hard to make with the right programs, the time goes into getting a catchy melody, then spending time trying to harmonize other tracks. Then, I basicly just type it in.

Just so you know, this DOES suck. It is one of my early works actually. I've made a lot of better music on some better programs I've found, but for some reason doesn't upload...

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