00:00
00:00
View Profile StealthBeast

52 Game Reviews

7 w/ Responses

1 reviews is hidden due to your filters.

Could've, should've, would've been better.

No handgun on this planet with a normal sized magazine has 30 rounds in it. Maybe if it was akimbo, but not a single.

Needs more guns. A rifle with a scope would have been excellent. A fully automatic of any kind of have been nice.

Needs to give the player more control. How well I did wasn't really determined by my accuracy, it was a matter of the turn speed. Also, the turn should be made with the arrow keys, not my pointing your mouse at the edge of the screen.

The "reload" animation was just annoying. It was slow, unneventful, it blocks the whole screen, and it's not accurate to how you actually reload a gun. Thats how you UNJAM a gun.

I think the classic cookie-cutter level-based element, and upgrade elements to the game would have made this better. Where you start off fighting simple enemy types, and in between levels buying things such as weapons, health, ammo, stuff like that. As the level progresses, the type of opponents, and intesity of your arsenal increases.

A problem I found is that the game is entirely too easy for like five minute, then in a matter of 30 seconds, you get swarmed and die. Theres no in-between "Ahh I'm struggling to maintain this game.". It's always either "This is boring.. needs more enemies" or "Wtf, I don't physically have the combination of the turning speed nor the rounds in my magazine to kill everything on screen"

I know what I say is a programming nightmare, not to mention stereotypically linear to like... every base defense game ever, but it's the truth. This game just doesn't have enough gameplay elements in it.

It's boring.

Excellent

Howeve, it was too difficult for some, and too easy for others. A changable difficulty system would really make this game shine. The main problem i have with this is the sheer inevitability of it all. You don't usually get to defuse 1 bomb every 2 seconds simply due to the distance between you and the bomb.

Also, considering how much you guys probably poured your heart and soul into this game.. yet you spell "detonator" wrong in the title.

I have a little idea for an upgrade. An upgrade that zooms the camera out, giving the player a greater field of view.

CorkySurprise responds:

Whoops! My bad!

Thanks for the review

Some issues with it..

The horizontal only aiming is very self defeating.

Theres no point in purchasing all those weapons when 9/10 times u wont ever see them in the arena anyway.

The straight line map needs to have some things in it to give a frame of referance.

the only way to aim a grenade, is to time it. So if u dont have enough time, u cant aim it. (like when ur falling off an edge and want to make the best of ur death.

the game was too limited.

u cant change ur name, and if u can, the option isn't apparent enough.

graphics are... limited
--

on other notes, i like the effects.

the weapons function pretty interesting.

the physics are well programmed. props to u.

this looks like it has some SERIOUS potential.

Fail

The games graphics were terrible, but this is completley excusable if the gameplay is actually worth a damn.

the order in which you put certain objects are 50% of the time irrelevent, yet in this case can make changes as huge as having a puddle, or having a river, having a rock, or having a castle, having a small plan of land, or having a continent.

the logic was limited to guess and check. the minigames made more sense than the damn thing, and thats saying something because the minigames were retarded too.

No... not what was expected.

Now before I completley eat this game raw I wanna say that everything works fine, the graphics + programming was flawless, and at first site, it looks and feels very attractive....

Now....

The big problem is that this isn't fun 45 seconds in.

You don't get hit alot, but when you do, you go into a strange and retarded looking flinch, leaving you vunerable to EVERYTHING in the area.

There no cover in the level.

Theres no fun weapons. (Explosives)

Theres no point in picking up another weapon once you found your weapon of choice.

The sounds for the gun firing were awful.

It lagged.

The situation never changed. It's always you VS the same guys with the same AI with the same guns.

The uberkids had guns

wth is w/ the robo-gangsters

No melee at all, which would be excusable if the long range didn't suck.

The guns fired odd (An uzi had like 7 shots, an AK47 had like 4). It should have been more like, you only have 1 big clip, but when you run out u have to grab another weapon quick. Like madness.

Shotgun was almost useless

Level never changed

High scores pain in the ass.

Can't do more then walking in 8 directions.... No jumping, no diving, no bullettime.

no objects in the area that can be shot to trigger a trap like in "Pico: Unloaded"

no way to recover hp once it is lost

Weapons werent that different. Shotgun 1 hit kill, rev 2 hit kill, uzi 3-4 hit kill, ak 3-4 hit kill.

no reload animations to tell you how long until your reloading, which also ties into no melee, something that I could have used during reloads.

Pico ran too fast (Literally dodging bullets).

the only pimped up weapons in the game were the uzi, which sucked, and the desert eagle, which was not wieldable by pico

No wave system. they simpley tended to pop out of set areas all the time.

A glitch in AI, letting you have like 4 guys behind a wall and only having to fight people 1 at a time. The glitch is only there because the bots are too

With such boring gameplay, the music was too dramatic.

non-customisable controls

etc
etc
etc

The main flaw with the game isn't that its authors suck at drawing or programming. its that the way it was planned, it isn't fun... period. Like it cool for like 20 seconds. but when you get the hang of it you just lets yourself die....

Your all tards

You all have no idea how much if idiots you reviewers are. you review this animation getting pissed because it makes fun of foamy. thats rediculous.

Jealosy? wth is there to be jealos of? hes some guy who lives in some shack, who does some animation on the side. he has no particular animation talent. he just whores off of mugs and ads.

he can be compared to stickdeath . com , a talentless author with a site that brings in a bit of $.

When i say illwillpress's animation isn't that great, im not giving you my opinion, im giving you a fact. he uses materials hes been using for years, over-recycling, unoriginal, same sound, same idea, working at freakin 20 somewad fps.

You freakin newbs are the downfall of animation! You anti-stick, anti-clock/lock/glock/etc, pro-sprite, undervoting gaming sons of bitches have no possible idea about the amounts of effort you have to put into every stinken animation. getting materials is 1/3 of the problem in an animation at least, something foamy, and his over-recycling idea, doesn't do. animation is actually the easy part [usually, the more fbf (frame by frame) you are, the harder]. one of the hardest forms of animation is AS (action-script for all you ignorant fucks).

he most likley put more effort into this 1 game, then foamy puts into 5 of his animations, im not kidding.

ever wonder why foamy can dish out an animation every 2 weeks?

People like you reviewers blam sticks, 5 sprites, 5 claymation, and under-vote on AS related movies. its because of this that my "has anybody here seen my corpse?" movie was blammed 4 times before a year after when i put massive corrections and effects into it, then it made it, but not nearly as much credit as it could/should/would have recieved, yet experianced artists told me it was incredible. Some said they were pissed that it didn't at least get daily feature.. because you assume just because something is stick, it sucks. You believe just because its a sprite, its awsome. you believe just because its illwillpress, its awsome.

One day i sat down and examined some of his flashes, i found that if he werent a celebrity, he would probabley only get between a regular score, and a green score (under the score 4). and as for people who x out of foamy animations and click zero? Almost non-existant.

Basically what im saying is, DONT TALK TRASH ABOUT ANIMATIONS UNLESS YOU HAVE SOME RESPECTABLE KNOWLEDGE OF HOW TO ANIMATE!

wanna debate your point? AIM me, or email me.

-------------------

This game was very nice. it has a few bugs here and there, i think it ended too soon as well, and there werent alot of enemy types, but its pretty nice. unfortunatley its not particularly original, but that doesnt stop the fact that it looks as if u worked very hard to AS this.

Loved it

How did you make that glowing effect?! I need a glowing effect EXACTLY LIKE THAT ONE! How did you make it?! stealthbeast@comcast.net

Bad

U have to fix it. it looks awful, is buggy, and never gets harder. i got to 264, lost interest and Xd out.

How about instead of adding more cars as you progress, simpley increasing the speed limit

Yeaahh

It was very very nice.

But theres a problem with the gravitational guy. Its impossible to beat him. every about 30 seconds he does that bleed move, it cant be dodges as far as i can tell, and if he does it 4 times you lose.

I even exploited your gun-swapping system to the point of having a fully-automatic shotgun and the demongun things shooting at him at the same time and its still impossible to beat him. Ive tryed going all sword as well. I cant even hit half the damage per second. Is there a way to dodge that? Because if not, it snot mathmatically possible to kill him.

wow

"useless fucker" it called me... thats cold

Characters remaining: 207. HTML may not be used.

Age 33, Male

EMT Student

Montco

Norristown PA

Joined on 2/2/04

Level:
10
Exp Points:
950 / 1,110
Exp Rank:
69,060
Vote Power:
5.20 votes
Rank:
Police Officer
Global Rank:
12,394
Blams:
557
Saves:
207
B/P Bonus:
10%
Whistle:
Bronze
Trophies:
4
Medals:
615